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Woodcutters - Cutting point

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ZblCoder

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Post 09 Oct 2016, 10:57

Woodcutters - Cutting point

Hi

Sorry for my English, translated by google.

Reading the readme file of the project, I found it open source. As soon as look at him, I realized that I love developers. The programming language proved to Delphi, my favorite.

The main thing is that I was able to implement a feature, adding a few lines of code. Note the point of deforestation. It is interesting to know your opinion on this revision.

Here's what happened
https://www.youtube.com/watch?v=2ngB67m3ObU
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Ben

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Post 09 Oct 2016, 15:21

Re: Woodcutters - Cutting point

Hehe, it's funny to watch but imagine how inefficient it would be! And that poor guy has to vary those trees all the way back home on his shoulders -- not comfortable :)
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ZblCoder

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Post 09 Oct 2016, 17:21

Re: Woodcutters - Cutting point

Here the difficulty is that the further zone, the slower production of wood, in any case, still carry someone logs. But the planting of new trees around the building, often prevents build new ones.


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The Dark Lord

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Post 10 Oct 2016, 03:16

Re: Woodcutters - Cutting point

Love it.
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Krom

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Post 10 Oct 2016, 04:03

Re: Woodcutters - Cutting point

Awesome! :-)

I'm happy someone finally got to implement this feature!

Added just one comment on the code (near the bottom).
Also new sprite will need to be made (with a tree?).
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equalizer

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Post 11 Oct 2016, 17:56

Re: Woodcutters - Cutting point

I laughed out loud when watching the woodcutter walked that far to plant, GENIUS :D

Btw, ez scouting with woodcutter imbaa :D
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Esthlos

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Post 11 Oct 2016, 20:44

Re: Woodcutters - Cutting point

Also new sprite will need to be made (with a tree?).
This is going to be added to the "official" remake? Excellent! :D
Btw, ez scouting with woodcutter imbaa :D
Mmm... it could be given a range limit, or maybe the woodcutter might be made able to only plant/cut on already visible tiles.
Just when you think you know something, you have to look at it in another way, even though it may seem silly or wrong. You must try! - John Keating, "Dead Poets Society"
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Ben

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Post 11 Oct 2016, 22:25

Re: Woodcutters - Cutting point

Wow, looked at this again and just now realize you're telling the woodcutter where to cut. I initially believed you just expanded the work radius by a large amount.

This is actually quite interesting. I sometimes dream of a mod for the Remake that puts far more control into the hands of the player, just to see how much more efficient it would make a city (for example, giving direct orders to serfs, laborer a, etc.)
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Krom

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Post 12 Oct 2016, 04:26

Re: Woodcutters - Cutting point

@Esthlos: Yes, I'd like to add this feature to Remake.

@Ben: That would be interesting to test. I bet it will be much more INefficient, starting from minute 7 or so ;-)
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Ben

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Post 12 Oct 2016, 18:28

Re: Woodcutters - Cutting point

I was thinking of everything working as it does in the current game, but with the added benefit of over riding commands if needed. For example, reassigning laborers if they start taking a walk across town to do a job when a road right next to them needs built.

Also, you don't mean to allow woodcutters to work wherever in the Remake, do you?
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Krom

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Post 13 Oct 2016, 04:22

Re: Woodcutters - Cutting point

We have discussed on kamclub, that new work area must include woodcutters hut. Meaning that it can't be set farther than work radius.
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ZblCoder

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Post 13 Oct 2016, 05:59

Re: Woodcutters - Cutting point

The screenshot shows the most distant flag set point.
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The Dark Lord

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Post 13 Oct 2016, 10:35

Re: Woodcutters - Cutting point

So what about stonemasons? Farmers?
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Krom

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Post 13 Oct 2016, 11:07

Re: Woodcutters - Cutting point

I guess Farmers don't need that, player already decides where the fields are.
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KaM Remake at: http://www.kamremake.com
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Ben

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Post 13 Oct 2016, 15:14

Re: Woodcutters - Cutting point

On a somewhat related note, do you suppose we will have a "hot fix" size update sometime soon (maybe before March?) to include new maps/updates to maps and small additions to the Remake such as this?
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