Post 06 Mar 2015, 11:10

The old AI defense line

So in the orginal KaM tpr AI Placed Defense lines within same distance to each player

In the picture its 577 pix to the first player loc from any of 3 other locs the tile distance is the same (Red line)

It decreases distance when AI build a bit more buildings for all AIs because its a square that expands a bit

The defense line seems to cover the whole city region inside it

The AI expands the number of collumns to decrease collumn lenght when defined amount of soldiers is in a group

Also the melee troops will storm when attacked by an bowman if hes running back

In practise look in the image on the right side it would look like this.

Red line max defense line distance to cover whole city

Green line places to put troops

if one of the edges of the square touch other land in the distance and the path to it is outside one of the squares

And Thats how it works pretty much,

Would it be better than actual defense measurement thats in game?

Edit: added smaller and better image
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