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Leavers in multi, little solution

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Pieterson

Post 23 Oct 2014, 18:13

Leavers in multi, little solution

Hello.
We are all very angry when some leaves the game. When they does, what happens? Their city stays where it is often blocking us with no chance of destroing that buildings. My proposition is as following: I suggest city self-destruction in let's say 10 minutes of absence. That would help a lot cos an ally could use the iron or simply just space.
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kocsis1david

Crossbowman

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Location: Hungary

Post 26 Oct 2014, 17:55

Re: Leavers in multi, little solution

Hi
There will be an option to go back to lobby, and the first person who joins will be able to download the save and continue the game as your ally. It should solve the leaver problem to some extent, because you can get a replacement in 5 mins.
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Ben

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Former Site Admin

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Post 27 Oct 2014, 17:12

Re: Leavers in multi, little solution

I *still* think that we should be able to delete buildings of defeated/leavers. I don't see any harm in that. It's in AoE II and very useful ;)
I used to spam this forum so much...
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kocsis1david

Crossbowman

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Location: Hungary

Post 27 Oct 2014, 18:53

Re: Leavers in multi, little solution

Or maybe let the ally destroy all the buildings burn everything and kill citizens. Revenge!

It would be also interesting to see the replay of a deleted player. The city would disappear from one moment to the next.
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Papundekl

Woodcutter

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Post 03 Jan 2015, 00:07

Re: Leavers in multi, little solution

What about set the leaver city as "enemy-for-all", after some time limit?
So if "ally" wants his place, he just destroy buildings and troops
Sh*t happens
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Ben

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Former Site Admin

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Post 13 Jan 2015, 16:44

Re: Leavers in multi, little solution

What about set the leaver city as "enemy-for-all", after some time limit?
So if "ally" wants his place, he just destroy buildings and troops
In Age of Kings, you can delete allies buildings after he has left or been defeated. I've suggested adding this feature countless times, but I don't ever recall getting a real answer from the developers.
I used to spam this forum so much...
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pawel95

Castle Guard Swordsman

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Post 18 Jan 2015, 20:40

Re: Leavers in multi, little solution

In multiplayer games in the newest KaM Version you haven´t really problems with leavers/trollers:


Kick player / Player leaves.
Return to lobby
Wait a few seconds for a player, who will download the save within one minute
Continue the game

= No Problems!
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Ben

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Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 18 Jan 2015, 23:34

Re: Leavers in multi, little solution

In multiplayer games in the newest KaM Version you haven´t really problems with leavers/trollers:


Kick player / Player leaves.
Return to lobby
Wait a few seconds for a player, who will download the save within one minute
Continue the game

= No Problems!
Not always the case. There is of course the scenario where players simply don't want to return to lobby. Or perhaps the other players won't cooperate with a vote. Still, more importantly, when players are defeated (important buildings destroyed) how are you going to handle the situation then? I think my recommendation still has a lot of merit.
I used to spam this forum so much...
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Michalpl

Sword Fighter

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Joined: 10 May 2014, 21:46

KaM Skill Level: Fair

Post 16 Feb 2015, 17:14

Re: Leavers in multi, little solution

For now drop AI on when the player lefts and he could join again without starving

If the defeated player lefts the left buildings should become neutral to all
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pawel95

Castle Guard Swordsman

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Post 23 Feb 2015, 13:29

Re: Leavers in multi, little solution

So I guess the problem has been solved.

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