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NEW AI SYSTEM

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poerkie

Laborer

Posts: 13

Joined: 25 Sep 2012, 15:17

KaM Skill Level: Beginner

Post 27 Nov 2013, 15:55

NEW AI SYSTEM

the title explains it already though.
I will go in some more details here.
You all know that the builders first build roads and than build your actual building.
could there be an AI menu where you can build your AI.
for builders: first roads/first buildings/ the closest job
servants : first bring items to the warehouse/ bring items from the ware hosue / help conrstructers (giving them stone/wood) / resources for the houses that will be build

or atleast so you can make a custom AI kind of thingy

poerkie

(yes my english isn't the best, but i hope its clear anuf. Otherwise feel free to ask it or give feedback)
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 27 Nov 2013, 16:01

Re: NEW AI SYSTEM

Hmmmm, I believe it has been suggested before. Lewin has said in the past that he does not want the game's user interference to become over-complicated (He used Simcity as an example of what he doesn't want). I believe that this idea only puts us in that direction, so I'm very sure it will not be accepted by the developers. I, also, am not in favor of the idea, for the record.
I used to spam this forum so much...
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Lewin

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KaM Remake Developer

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Location: Australia

Post 28 Nov 2013, 02:46

Re: NEW AI SYSTEM

I agree with what Ben wrote.
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Krom

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Knights Province Developer

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Post 28 Nov 2013, 04:58

Re: NEW AI SYSTEM

I agree with what Ben and Lewin wrote.
Knights Province at: http://www.knightsprovince.com
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sado1

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Joined: 21 May 2012, 19:13

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Post 28 Nov 2013, 06:44

Re: NEW AI SYSTEM

I agree with everyone that agrees with me s p a m
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poerkie

Laborer

Posts: 13

Joined: 25 Sep 2012, 15:17

KaM Skill Level: Beginner

Post 28 Nov 2013, 09:00

Re: NEW AI SYSTEM

I can get his idea.
My opnion is that they still work to bad.
the servants have wrong planning.
they will go for the closesed job.



D_D
_ I_I
D_D S_S P
_______________________

D=coalmine
__=path
I=smith
S=iron smelter
p=gold smelter

when I am low on coal they will always bring it to S because there is a total of 0 coal
the only way to get coal to P is set it in the distribute menu S=0 and I=0
could this nog be changed?

if its distrube says
2 S
1 I
5 P

total is 8
2/8 goes to S
1/8 goes to I
5/8 goes to P
so those setting don't say there hould be X in storage

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