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Blocking units

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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 17 Nov 2013, 09:53

Blocking units

As we all know KaM allows to block houses in script, but shy not block units as well?It looks silly that we can train Metallurgist in TSK1, does it?

Idea is the following:
- add BLOCK_UNIT static script and dynamic script to query and set this flag.
- fade or remove blocked units from training queues and stats.

Examples:
- block all unused units in early campaigns missions
- with dynamic script allow to train only certain kinds of army at certain times

What do you say, are there any drawbacks in this plan?
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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The Dark Lord

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King Karolus Servant

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Joined: 29 Aug 2007, 22:00

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Location: In his dark thunderstormy castle

Post 17 Nov 2013, 10:50

Re: Blocking units

Never thought of this, but yes I agree, there is no use in being able to train a metallurgist if you can't build a metallurgist's or iron smelter. :)
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Shadaoe

Knight

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Joined: 28 Jul 2011, 22:00

Website: https://www.youtube.com/user/KaMRemake

Post 17 Nov 2013, 12:31

Re: Blocking units

That sounds like a really good idea, adding more possibilities for script and removing useless units in some missions, I don't see any drawback ;)
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pawel95

Castle Guard Swordsman

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Location: "Pawel95" on Youtube.com

Post 17 Nov 2013, 12:37

Re: Blocking units

That is a really nice idea. So you could even press players in some missions to make Axesfighters,but no Bowmen. That means the player has to go for Xbows :P (With a historical background like your city´s ingeneers haven´t invent the bow yet XD )
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andreus

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Sword Fighter

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Location: Russia

Post 17 Nov 2013, 12:48

Re: Blocking units

That is a really nice idea. So you could even press players in some missions to make Axesfighters,but no Bowmen.
or prevent meat rushes :P
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Tiank

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Knight

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Joined: 15 Sep 2013, 13:11

KaM Skill Level: Skilled

Location: Poland

Post 17 Nov 2013, 12:52

Re: Blocking units

This is a good idea. I think that fading units would look better than removing them.

Blocking army units is cool as well, would make some missions harder. I don't see any drawbacks either :).
Without honour, victory is hollow.
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RandomLyrics

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Sword Fighter

Posts: 298

Joined: 21 Jul 2013, 02:15

KaM Skill Level: Fair

Post 17 Nov 2013, 13:06

Re: Blocking units

great idea!
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 17 Nov 2013, 14:31

Re: Blocking units

This is exactly what i was waiting for :D and yes maybe it is also good to block army units.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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MpranavM

Warrior

Posts: 115

Joined: 02 Nov 2013, 02:14

KaM Skill Level: Average

Post 17 Nov 2013, 16:42

Re: Blocking units

Nice idea would be cool to implement
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 17 Nov 2013, 17:47

Re: Blocking units

It's great to see everyone likes it. It was Andreus idea and he already wrote most of the code for it :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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andreus

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Sword Fighter

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Joined: 18 Dec 2011, 12:05

KaM Skill Level: Beginner

Website: https://github.com/andreus791/maps_feedback

Location: Russia

Post 17 Nov 2013, 20:02

Re: Blocking units

Possible TSK-1 settings:
Image

Igame:
Image
Image

:P
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T*AnTi-V!RuZz

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Former Site Admin

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Joined: 03 Jan 2007, 23:00

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Website: http://www.knightsandmerchants.net

Location: The Netherlands

Post 17 Nov 2013, 20:10

Re: Blocking units

On the contrary of what everybody else thinks, I think it's a bad idea to block military units. I always thought it was pretty fun to train knights + xbows on TSK1 with cheats when I felt like it.
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 17 Nov 2013, 20:11

Re: Blocking units

Well you can still unblock them in the map editor yourself :P
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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woloszek

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Sword Fighter

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Location: Poland

Post 17 Nov 2013, 20:15

Re: Blocking units

wow! great idea. No one had ever invented that? Well done Andrew :D
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Kamykos

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Pikeman

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Joined: 19 Dec 2011, 16:19

Post 17 Nov 2013, 20:19

Re: Blocking units

I like that, but if we can block units then we should be able to block weapons too(for example we can block bowmans, but bows aswell). It will look stupid when you can make bows but you cant make a bowman :D.

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