Former Site Admin
Posts: 1826
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
Website: http://www.knightsandmerchants.net
Location: The Netherlands
Re: Blocking units
Well you can still unblock them in the map editor yourself
Former Site Admin
Posts: 1826
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
Website: http://www.knightsandmerchants.net
Location: The Netherlands
Well you can still unblock them in the map editor yourself
You can't be serious.Well you can still unblock them in the map editor yourself
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
Former Site Admin
Posts: 1826
Joined: 03 Jan 2007, 23:00
KaM Skill Level: Fair
Website: http://www.knightsandmerchants.net
Location: The Netherlands
i actually amYou can't be serious.Well you can still unblock them in the map editor yourself
King Karolus Servant
Posts: 2154
Joined: 29 Aug 2007, 22:00
KaM Skill Level: Veteran
Location: In his dark thunderstormy castle
I always thought the Remake was supposed to improve original KaM, not make it worse.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
I always thought the Remake was supposed to improve original KaM, not make it worse.
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
Sword Fighter
Posts: 343
Joined: 18 Dec 2011, 12:05
KaM Skill Level: Beginner
Website: https://github.com/andreus791/maps_feedback
Location: Russia
Good job andreus with the code. But using it in non-fan made maps is a big mistake.
First of all its making the game worst, because a player learns best by doing mistakes, that he won't do again. Just watch at these guys making a school without a road.They will never again miss to make a road... its in that way making the game worse because the player in kam has the special freedom, after that change he hasn't. Like you said the idea is great. The remake improves and implements new features, so mapmakers have a biiiiig freedom with dynamic scripts in general, but there is just total no need to change the "nice" kam campaigns. Like just for what? Have so players a problem that they can train 100 metallurgists in tsk1 or what?
Like i said before in the speed topic. Improving and implementing new features that maks the game easier/better is different, to just change some general gameplay feature. I mean its special and typical for kam thaz you have a school where you can train everything. Not many players have this feature. So why to change a kam-typical detail?
Castle Guard Swordsman
Posts: 1912
Joined: 03 Oct 2008, 22:00
KaM Skill Level: Skilled
Location: "Pawel95" on Youtube.com
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