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Lobby SFX

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The Good Poop

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Serf

Posts: 8

Joined: 02 Nov 2013, 08:23

KaM Skill Level: Fair

Post 04 Nov 2013, 05:12

Lobby SFX

When I play KaM, I ofttimes find myself minimizing out of the game until more people join the lobby. My problem is that many actions have the same sound. If a player leaves, joins, or sends a chat the game will play the exact same sound. It gets confusing if your game is minimized. If you're disconnected/kicked from the lobby, a different sound will play, so why not have another sound for chat noises as well? Might also prevent noobs from leaving when they see "Player 1 (All): has quit" :)
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sado1

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Council Member

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Joined: 21 May 2012, 19:13

KaM Skill Level: Skilled

Post 04 Nov 2013, 07:44

Re: Lobby SFX

I remember I already suggested different sound for chat events, and it got kinda rejected.
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Krom

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Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 04 Nov 2013, 08:44

Re: Lobby SFX

Sounds like a good idea, but we need new sounds for that ;)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 04 Nov 2013, 08:58

Re: Lobby SFX

Remember what sado said :? Well looks like posting ideas several times indeed helps :p its clear that its bad when you have 7 players and minimize your gamr and a sound pops out, that you have look every time;, if a player joined, someone wrote sth or some player even disconnect/left the lobby. I also posted that idea but ingame, so chatting has different sounds then leaving the game :p

Shall I post here modified sounds from other games or is that illegal to use them, even when they are modified?
Last edited by pawel95 on 04 Nov 2013, 10:40, edited 1 time in total.
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Ben

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Former Site Admin

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Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 04 Nov 2013, 09:24

Re: Lobby SFX

I decreased the pitch for the chatarrive sound and it is actually quite nice. It would work for when a player leaves a lobby. We still need a regular chat noise though.
Check it out, I've included the file.
You do not have the required permissions to view the files attached to this post.
I used to spam this forum so much...
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Nissarin

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Pikeman

Posts: 185

Joined: 26 Sep 2012, 18:11

KaM Skill Level: Average

Location: Poland

Post 04 Nov 2013, 10:11

Re: Lobby SFX

You can try out sounds from Battle for Wesnoth: https://github.com/wesnoth/wesnoth-old/ ... ter/sounds
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WollongongWolf

Lance Carrier

Posts: 65

Joined: 09 Jun 2013, 19:26

KaM Skill Level: Fair

Post 04 Nov 2013, 11:36

Re: Lobby SFX

Can't someone takes his trumpet and create 2 tones (and record that)? Than you have legal sounds in medieval style =D

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