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Re: A new crafting building for the units from the town hall

PostPosted: 21 Jan 2015, 11:32
by Krom
Because it would look rather odd to have 2 separate games bundled together and using one main menu ;-P

Re: A new crafting building for the units from the town hall

PostPosted: 26 Feb 2015, 16:16
by Rockster

I was thinking of a fair system to enable it in multiplayer mode. So you need iron and wood (wood in one place only as fuel) to craft the new weapons.
Fuel was the hand grip of the axe nor the pitchfork of wood so you mean 2 wood for each

Re: A new crafting building for the units from the town hall

PostPosted: 06 Mar 2015, 10:14
by Nibo The Destroyer
Just here for a big shout out to Dreamkiller!!
That he took the time and effort to make this.

I wish i had the knowledge to make shit like this :P

Re: A new crafting building for the units from the town hall

PostPosted: 22 Jun 2016, 21:30
by Dreamkiller
Here is a simple way for the moment to enable the lost units. :)

http://www.knightsandmerchants.net/foru ... =32&t=2991