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A new crafting building for the units from the town hall

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Krom

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Knights Province Developer

Posts: 3237

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 21 Jan 2015, 11:32

Re: A new crafting building for the units from the town hall

Because it would look rather odd to have 2 separate games bundled together and using one main menu ;-P
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Rockster

Serf

Posts: 7

Joined: 26 Feb 2015, 16:09

KaM Skill Level: Veteran

Post 26 Feb 2015, 16:16

Re: A new crafting building for the units from the town hall

Dreamkiller wrote:
I was thinking of a fair system to enable it in multiplayer mode. So you need iron and wood (wood in one place only as fuel) to craft the new weapons.


Fuel was the hand grip of the axe nor the pitchfork of wood so you mean 2 wood for each
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Nibo The Destroyer

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Barbarian

Posts: 102

Joined: 25 Feb 2015, 22:04

KaM Skill Level: Skilled

Post 06 Mar 2015, 10:14

Re: A new crafting building for the units from the town hall

Just here for a big shout out to Dreamkiller!!
That he took the time and effort to make this.

I wish i had the knowledge to make shit like this :P
Et ego vici
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Dreamkiller

Militia

Posts: 45

Joined: 07 Jul 2013, 12:46

KaM Skill Level: Fair

Post 22 Jun 2016, 21:30

Re: A new crafting building for the units from the town hall

Here is a simple way for the moment to enable the lost units. :)

http://www.knightsandmerchants.net/forum/viewtopic.php?f=32&t=2991
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