It would be great if I could choose any map to play this mode.
If you all players agree to not attack each other (so you don't need the "death zones" outside each village) then you could copy the .script file into any map folder, disable the death zone code and it should work.
1. Browse to your KaM Remake MapsMP folder
2. Make a copy of the map you wish to convert to "fun with flags", and give the folder a sensible name, for example "Across the Desert FWF"
3. Copy the .script file from Florescence One into the new map folder you created
4. Open up this copied .script file in a text editor (Notepad++ or Notepad will do) and go to line 1068. Add "//" (without quotes) to the start of the line:
Before:
if (balancer_loc > 0) AND (balancer_loc <= LOCATIONS_TOTAL) then KillBaseIntruderers(balancer_loc);
After:
//if (balancer_loc > 0) AND (balancer_loc <= LOCATIONS_TOTAL) then KillBaseIntruderers(balancer_loc);
(If your text editor doesn't show line numbers you can search for the "before" text)
5. Copy the .wav and .libx files from Florescence One into your new map folder
6. Rename all files from whatever they previously were called to the name of this new map folder. Assuming you took "Across the Desert" and your new folder is called "Across the Desert FWF" then you would need to do these renames:
Across the Desert.dat -> Across the Desert FWF.dat
Across the Desert.map -> Across the Desert FWF.map
Across the Desert.txt -> Across the Desert FWF.txt
Florescence One.script -> Across the Desert FWF.script
Florescence One.beat.wav -> Across the Desert FWF.beat.wav (and the same with all the other .wav files)
Florescence One.eng.libx -> Across the Desert FWF.eng.libx (and the same with all the other .libx files)
7. You should now be able to play your map in multiplayer. It will appear under the "Building maps" section by default, you can edit the .txt file to make it appear under special maps (take a look at Florescence One.txt for an example).