Page 24 of 24

Re: New Dynamic Script Ideas

PostPosted: 15 Jan 2018, 07:24
by grayter
I could use OnHouseSiteDigged to trigger an Event instead of checking States.HouseSiteIsDigged OnTick . Also I could add materials to a already digged site. If i remember correctly, only digged sites have an ID, so getting the IDs of future buildings would be more convenient.
Done, there will be 3 additional procedures
OnHousePlanDigged
OnPlanRoadDigged
OnPlanWinefieldDigged.

Re: New Dynamic Script Ideas

PostPosted: 15 Jan 2018, 13:27
by thunder
Hello,

-I just would like to ask how is the situation with the exporting values into a .txt file or .csv file command? -It is because few scripts just destroy the stats.

-Could be the End-game stats be downloadable?

Many Thanks!
t