Sword Fighter
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Re: New Dynamic Script Ideas
Actions.AddSolidPlan(aPlayer, aType, X, Y) will be great.
Sword Fighter
Posts: 343
Joined: 18 Dec 2011, 12:05
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Website: https://github.com/andreus791/maps_feedback
Location: Russia
Actions.AddSolidPlan(aPlayer, aType, X, Y) will be great.
By that script we could make water bridges, infinite; Coal,Iron,Gold,Stone make something like rain? that increase water but there should be something to keep that titles clean i mean no buildings, make dynamic volcano that looks cool, dynamic maze, mazes, something like even breakable wooden bridges or even ice
and lot more...
Sword Fighter
Posts: 343
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Website: https://github.com/andreus791/maps_feedback
Location: Russia
one more script suggestion from my friend - is it possible to add road plans from one house to another, like AI does?
smth like Actions.PlanAddStreet(Player, X1, Y1, X2, Y2) could be easier than tons of "for X := X1 to X2" cycles ;D
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one more script suggestion from my friend - is it possible to add road plans from one house to another, like AI does?
smth like Actions.PlanAddStreet(Player, X1, Y1, X2, Y2) could be easier than tons of "for X := X1 to X2" cycles ;D
Sword Fighter
Posts: 343
Joined: 18 Dec 2011, 12:05
KaM Skill Level: Beginner
Website: https://github.com/andreus791/maps_feedback
Location: Russia
Sword Fighter
Posts: 343
Joined: 18 Dec 2011, 12:05
KaM Skill Level: Beginner
Website: https://github.com/andreus791/maps_feedback
Location: Russia
Sword Fighter
Posts: 343
Joined: 18 Dec 2011, 12:05
KaM Skill Level: Beginner
Website: https://github.com/andreus791/maps_feedback
Location: Russia
6301 added OnPlanRoadFieldWinefieldRemoved; OnPlanRoadFieldWinefield renamed to OnPlanRoadFieldWinefieldPlaced
Sword Fighter
Posts: 343
Joined: 18 Dec 2011, 12:05
KaM Skill Level: Beginner
Website: https://github.com/andreus791/maps_feedback
Location: Russia
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