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New Dynamic Script Ideas

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grayter

Barbarian

Posts: 102

Joined: 18 Aug 2014, 12:06

Location: Poland

KaM Skill Level: Skilled

Post 15 Jan 2018, 07:24

Re: New Dynamic Script Ideas

Strangelove wrote:I could use OnHouseSiteDigged to trigger an Event instead of checking States.HouseSiteIsDigged OnTick . Also I could add materials to a already digged site. If i remember correctly, only digged sites have an ID, so getting the IDs of future buildings would be more convenient.


Done, there will be 3 additional procedures
OnHousePlanDigged
OnPlanRoadDigged
OnPlanWinefieldDigged.
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thunder

User avatar

Moorbach's Guard

Posts: 1020

Joined: 15 Apr 2012, 12:11

Location: In the Market

KaM Skill Level: Fair

Post 15 Jan 2018, 13:27

Re: New Dynamic Script Ideas

Hello,

-I just would like to ask how is the situation with the exporting values into a .txt file or .csv file command? -It is because few scripts just destroy the stats.

-Could be the End-game stats be downloadable?

Many Thanks!
t
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