Crossbowman
Posts: 201
Joined: 25 Dec 2010, 23:00
KaM Skill Level: Fair
Location: Netherlands (GMT+1)
Crossbowman
Posts: 201
Joined: 25 Dec 2010, 23:00
KaM Skill Level: Fair
Location: Netherlands (GMT+1)
I love the idea of vessels (an enemy conquered is now your slave) in multiplayer, but I don't think that it would even work. When would the game end? When a player has managed to conquer everyone? How long would that take? He may even have to conquer everyone several times. It could take, literally, an entire day of playtime.
That is why it is suggested as a new gametype. Some people do like a long SP mission.
Haha I knew that something like this would come but: These messages you got were from your scout
Its not the enemy who warns you
Just to explain it more clearly:
Player A allys Player B
Units of A will stop fighting with B
Units of B will continue fighting with A
Player B have to set the ally too if he want that his units stop attacking A.
Thats how it worked in TSK. Maybe "Ally" is the wrong term to call it. "Ignore Player B" would be more what it means... Because a alliance should be a contract between two sides.
But I understand your point. Maybe its the "problem" that I always played with fair peoples... I know there are a lot of trolls out there.
To be able to ignore someone(during the game) would be enough for me to play with my friends like a few years ago.
You never leave your town without troops. I said that A has send a team for attack, so he has still units for his defence. That means A can reach his base with his attackteam before the fight is over. The point is that A is able to do something. He can send his troops back or at least some of them to support his defence. This gives him at least a chance and maybe some more time.
Its also nice if A starts a attack on B, A retreats and lures B and C into his defence...
Okay now tell me, what helps you being not able to retreat? A attacks B and can maybe kill him. C burnes down the city of A and now? You can do nothing to change something! fucked yourself even more...
Sometimes just a few units more can help defend your town. As I said several times before I often played KaM Tsk in multiplayer(no meeting battles) and this often saved my town or made me to cancel my attack on enemy when his troops came back. If you remember KaM tsk maps weren't that big so you always had the chance to be back in time.
Its also nice if A starts a attack on B, A retreats and lures B and C into his defence...
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Posts: 3822
Joined: 16 Sep 2007, 22:00
KaM Skill Level: Skilled
ICQ: 269127056
Website: http://lewin.hodgman.id.au
Yahoo Messenger: lewinlewinhodgman
Location: Australia
Sword Fighter
Posts: 254
Joined: 01 May 2012, 15:04
Website: http://www.youtube.com/user/krzysiek000
Location: Poland
This is interesting game, because there will win this one, who is the most clever, not this one, who has better team.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Return to “Ideas / Suggestions”
Users browsing this forum: No registered users and 26 guests
Powered by phpBB® Forum Software © phpBB Group Designed by ST Software |