Post 28 Nov 2012, 10:23 by sado1
Yes, "in xx minutes we fight" is there. It's a standard - on 95% of the games you have some peacetime, usually 60 minutes. The game blocks you in this time from doing anything army-related. Yes, random spawns are available. No, changing alliances while playing isn't a good idea for this game, it would totally ruin it.
BUT
I really like your idea of conquering enemies and changing alliances in mid-game as a new gamemode. That makes me think, this option (forcing the defeated player to join someone's alliance) as a mutator isn't that bad - but we would also need a mutator that lets people rebuild their cities after being defeated. These 2 mutators combined would mean that every conquered player surrenders to the oppressor leading to a situation where finally 2 players are fighting against each other, with their puppet teams.
(Of course, I already see incoming problems.. players agreeing to be "destroyed" by someone at a certain point, just to form an alliance, etc.)