
Former Site Admin
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Re: Official KaM Remake Ideas topic

Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Moorbach's Guard
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Joined: 15 Apr 2012, 12:11
KaM Skill Level: Fair
Location: In the Market
*cough* checkbox to turn on/off *cough*GREAT idea. Just pause automatically, people won't mind - if they want to let it play, they will simply continue...I have idea. When you watch replay, you always want to check the barracks for the pt weapons. It's common to watch with x10 or x300 and go beyond pt and soldiers get out of barracks and weapons cannot be seen anymore. You need to restart the replay and wait again. Just pause automatically at pt. I think this idea would be a simple solution.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Perhaps we could have some way to have a default password for when you start lobbies? I sometimes forget to set them and I don't like having to tell randoms to leave
I agree, Thunder, though maybe not 30 minutes campingThis is why I don't want the freakin game to pause at the end of peacetime as I would find this really annoying. Especially during shoutcasts, I like to not have the replay stop, even at 60 minutes.
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Could the school queue at least be made longer, so that units can be queued the way they can be in Age of Empires or in Starcraft?
Anyway, another idea: what about making the Town Hall work like a Storehouse, with the difference that it can be placed and built without road connection and can issue exchanges with any other Town Hall or Storehouse (in a similar way weapon orders are issued/queued)?
But how exactly would it be useful?
Woodcutter
Posts: 19
Joined: 11 Feb 2012, 14:47
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Website: http://rhaenon.deviantart.com/
Location: Netherlands
Former Site Admin
Posts: 3814
Joined: 08 Jan 2009, 23:00
Location: California - Pacific Time (UTC -8/-7 Summer Time)
Well, for starters it would allow allied trading.But how exactly would it be useful?![]()
Secondly, it would make it better viable to estabilish mining or farming "colonies".
This, coupled with large maps with exposed natural deposits away from starting positions, would make expansionist strategies way more viable than they are, and them being the strongest counter to turtling this would severely hamper the viability of camping strategies.
Another possible use is during long sieges, as it would allow to better feed your sieging troops.
There may be other uses for a "ware moving without roads" feature, but these are the first that came to my mind.
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