The old AI defense line
So in the orginal KaM tpr AI Placed Defense lines within same distance to each player
In the picture its 577 pix to the first player loc from any of 3 other locs the tile distance is the same (Red line)
It decreases distance when AI build a bit more buildings for all AIs because its a square that expands a bit
The defense line seems to cover the whole city region inside it
The AI expands the number of collumns to decrease collumn lenght when defined amount of soldiers is in a group
Also the melee troops will storm when attacked by an bowman if hes running back
In practise look in the image on the right side it would look like this.
Red line max defense line distance to cover whole city
Green line places to put troops
if one of the edges of the square touch other land in the distance and the path to it is outside one of the squares
And Thats how it works pretty much,
Would it be better than actual defense measurement thats in game?
Edit: added smaller and better image
In the picture its 577 pix to the first player loc from any of 3 other locs the tile distance is the same (Red line)
It decreases distance when AI build a bit more buildings for all AIs because its a square that expands a bit
The defense line seems to cover the whole city region inside it
The AI expands the number of collumns to decrease collumn lenght when defined amount of soldiers is in a group
Also the melee troops will storm when attacked by an bowman if hes running back
In practise look in the image on the right side it would look like this.
Red line max defense line distance to cover whole city
Green line places to put troops
if one of the edges of the square touch other land in the distance and the path to it is outside one of the squares
And Thats how it works pretty much,
Would it be better than actual defense measurement thats in game?
Edit: added smaller and better image
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