Map Database  •  FAQ  •  RSS  •  Login

Official KaM Remake Bugs topic

<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 30 Jun 2013, 15:40

Re: Official KaM Remake Bugs topic

One other thing what I already asked you when we tested together the Flaggame.
Will the pol. translator fix the formatting of the "Army is hungry" message up to the next relese? Because the problem is, its unreadable,sepcialy when you play a 3 hours game and a few minutes ago all your troops went hungry, you can´t read then your normal(missing citizen) messages also, because the letters are overwritting each "others" :lol:
We asked the translators to check those messages but understandably not all of them have enough free time. Maybe you can fix it for us?
1. Run TranslationManager.exe
2. Select POL and ENG as visible languages
3. Select data\text\text.%s.libx
4. Use search to find the text you want to change
5. Fix it
6. Click save
7. Test in-game
8. Send us the file data\text\text.pol.libx.
<<

pawel95

Castle Guard Swordsman

Posts: 1912

Joined: 03 Oct 2008, 22:00

KaM Skill Level: Skilled

Location: "Pawel95" on Youtube.com

Post 30 Jun 2013, 19:19

Re: Official KaM Remake Bugs topic

Yeah. I translated some maps/campaign so I should fix that fast, I will send the fixed file via skype to you or Krom :D
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 01 Jul 2013, 19:21

Re: Official KaM Remake Bugs topic

Crash r5503

I played in MP, I and 7 AI, map Bad Mountains

Podpis problemu:
Nazwa zdarzenia problemu: APPCRASH
Nazwa aplikacji: KaM_Remake.exe
Wersja aplikacji: 0.0.0.0
Sygnatura czasowa aplikacji: 2a425e19
Nazwa modułu z błędem: ntdll.dll
Wersja modułu z błędem: 6.1.7600.16385
Sygnatura czasowa modułu z błędem: 4a5bdb3b
Kod wyjątku: c0000005
Przesunięcie wyjątku: 0002dece
Wersja systemu operacyjnego: 6.1.7600.2.0.0.256.1
Identyfikator ustawień regionalnych: 1045
Dodatkowe informacje 1: e8ad
Dodatkowe informacje 2: e8adce1c2b9e7be834b4063ac3c53863
Dodatkowe informacje 3: e8ad
Dodatkowe informacje 4: e8adce1c2b9e7be834b4063ac3c53863
You do not have the required permissions to view the files attached to this post.
<<

Remake 2012

Knight

Posts: 475

Joined: 28 Jan 2012, 08:17

KaM Skill Level: Average

Location: Poland

Post 07 Jul 2013, 18:46

Re: Official KaM Remake Bugs topic

Crash report r5548

when I copy area.. in other map to other map :/

"Range Check error"
I could not send the error report, the servers busy :/
But I have bugreport ( I send mail)

:D
<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 09 Jul 2013, 12:23

Re: Official KaM Remake Bugs topic

i have no idea what is supposed to happen when you brush around plowed fields, but this was the end result :

Image
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 09 Jul 2013, 13:50

Re: Official KaM Remake Bugs topic

i have no idea what is supposed to happen when you brush around plowed fields, but this was the end result
Thanks, that's a known issue.
<<

Ben

User avatar

Former Site Admin

Posts: 3814

Joined: 08 Jan 2009, 23:00

Location: California - Pacific Time (UTC -8/-7 Summer Time)

Post 12 Jul 2013, 02:39

Re: Official KaM Remake Bugs topic

I came across a very strange bug today while testing something. If you train any citizen (with the exception of a laborer) at a school that has no connecting road, the citizen will disappear; lost in oblivion.

Of course, this isn't very important because buildings can't be built without a connecting roads. However, I thought that since we now have dynamic scripts, this could actually become a problem for some creative scripter.
I used to spam this forum so much...
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 12 Jul 2013, 06:59

Re: Official KaM Remake Bugs topic

I came across a very strange bug today while testing something. If you train any citizen (with the exception of a laborer) at a school that has no connecting road, the citizen will disappear; lost in oblivion.

Of course, this isn't very important because buildings can't be built without a connecting roads. However, I thought that since we now have dynamic scripts, this could actually become a problem for some creative scripter.
Thanks for the report, I've fixed it. The units don't disappear, they just refused to step out of the house unless the tile they are stepping to is road.
<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 12 Jul 2013, 10:27

Re: Official KaM Remake Bugs topic

It would have been funny if you place a raod and suddenly 5 citizens pop out of the school :P

Anyway i found a funny little bug with the stormattack, you will probably know what i mean whenever i show this screenshot and replay:
2013-07-12_00002.jpg
ninja troopers.rar
You do not have the required permissions to view the files attached to this post.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

Bence791

Knight

Posts: 618

Joined: 20 Jul 2012, 20:25

KaM Skill Level: Beginner

Location: Hungary

Post 12 Jul 2013, 11:01

Re: Official KaM Remake Bugs topic

As far as I know Lewin already fixed it. Check the codepage http://code.google.com/p/castlesand/source/list.
The Kamper is always taking my colour!

<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 12 Jul 2013, 11:05

Re: Official KaM Remake Bugs topic

i keep bringing old news lately it seems, maybe i'll check on castlesand before posting fomr now on.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

skorpikk

Peasant

Posts: 2

Joined: 12 Jul 2013, 11:47

KaM Skill Level: Fair

Post 12 Jul 2013, 11:53

Re: Official KaM Remake Bugs topic

Hi
When I wanted to play, I did everything according to instructions, but there is no game in the list, even when I pushed search several times. Antivirus is disable same as firewall. I tried it with friend and servers from here as well http://www.kamremake.com/servers/ so what should I do to make it run?
thanks for answer
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 12 Jul 2013, 12:26

Re: Official KaM Remake Bugs topic

It would have been funny if you place a raod and suddenly 5 citizens pop out of the school :P

Anyway i found a funny little bug with the stormattack, you will probably know what i mean whenever i show this screenshot and replay:
Thanks for the report. As Bence said it's already been fixed but we still appreciate the report because it might not have been noticed yet.
Hi
When I wanted to play, I did everything according to instructions, but there is no game in the list, even when I pushed search several times. Antivirus is disable same as firewall. I tried it with friend and servers from here as well http://www.kamremake.com/servers/ so what should I do to make it run?
thanks for answer
I'm not exactly sure what your problem is, can you explain it more clearly? You can't see any servers on the multiplayer screen? Do you see the servers on http://www.kamremake.com/servers/? And do you see the announcements at the top of the multiplayer screen? Remember the server list could take a few seconds to load so give it some time.
<<

dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 12 Jul 2013, 18:37

Re: Official KaM Remake Bugs topic

Maybe NOW i come with something new, when you cancel a mission you only see your own army graph as implemented. But if you watch the replay you can still see the army grapsh of all enemies, so there is a workaround for this implementation.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
<<

The Dark Lord

User avatar

King Karolus Servant

Posts: 2154

Joined: 29 Aug 2007, 22:00

KaM Skill Level: Veteran

Location: In his dark thunderstormy castle

Post 12 Jul 2013, 18:45

Re: Official KaM Remake Bugs topic

Indeed, but what's even worse: you can see the whole map unrevealed. I think you should only be able to see what the human player can see (in single player obviously).

Return to “Bugs”

Who is online

Users browsing this forum: No registered users and 6 guests