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House animation bug noone noticed

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Krom

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KaM Remake Developer

Posts: 3156

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 29 Aug 2014, 15:30

House animation bug noone noticed

If you look closely, wares appear and dissapear not when they should.

E.g. Lumberjack making timber:
1. Trunks disappear,
2. then jack goes to take it,
3. then he saws it,
4. then he returns home,
5. then walks out
6. and only then timber appears.

Correct steps should be 2-1-3-4-6-5.

I believe the same happens with many other house animations.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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pawel95

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Castle Guard Swordsman

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Post 29 Aug 2014, 15:42

Re: House animation bug noone noticed

Hehe good finding Krom. Well most of us don't play the original game. I do these days, to compare the AI in the campaigns, but even then it's nearly impossible to find this "bug" because you have really toswatch this guy doing his job :mrgreen: for a while and watch the same guy in the Remake then :D

If you think that this could also happen with other house animations and you need help in finiding these, I could do that just tell me.
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dicsoupcan

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Posts: 1314

Joined: 12 Feb 2012, 21:36

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Post 29 Aug 2014, 15:45

Re: House animation bug noone noticed

i actually do not pay much attention to that indeed, so i did not notice it.

i did notice a funny bug however, which as far as i know sometimes happens when tabbing out and in the game. sometimes the trees will shake back and forth just a little bit, it looks like they are dancing. it does not affect any gameplay or weird gamebreaking stuff, it's purely visual. please don't fix that, it's hilarious.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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pawel95

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Castle Guard Swordsman

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Post 29 Aug 2014, 15:50

Re: House animation bug noone noticed

dicsoupcan wrote:please don't fix that, it's hilarious.


XD First time I see a guy asking for a bug that should not be fixed. However I have never seen this "dance" before. Maybe you have different graphic settings or it's because you have a differen graphiccard. No dance for me :(
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 29 Aug 2014, 16:17

Re: House animation bug noone noticed

pawel95 wrote:
dicsoupcan wrote:please don't fix that, it's hilarious.


XD First time I see a guy asking for a bug that should not be fixed. However I have never seen this "dance" before. Maybe you have different graphic settings or it's because you have a differen graphiccard. No dance for me :(


i said it happens sometimes, not everytime hehe :P
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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Ben

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Prince Lothar

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Joined: 08 Jan 2009, 23:00

Location: United States of America GMT-5

KaM Skill Level: Beginner

Post 29 Aug 2014, 16:26

Re: House animation bug noone noticed

Krom wrote:If you look closely, wares appear and dissapear not when they should.

E.g. Lumberjack making timber:
1. Trunks disappear,
2. then jack goes to take it,
3. then he saws it,
4. then he returns home,
5. then walks out
6. and only then timber appears.

Correct steps should be 2-1-3-4-6-5.

I believe the same happens with many other house animations.

The original game had something similar with the stable. Is this bug with carpenters strictly related to the Remake? Because I seem to remember it always being this way.
Liberté, Égalité, KaM
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Krom

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KaM Remake Developer

Posts: 3156

Joined: 09 May 2006, 22:00

Location: Russia

KaM Skill Level: Fair

Post 29 Aug 2014, 17:15

Re: House animation bug noone noticed

The bug was found by a guy from kamclub.ru - he noticed carpenter animation would jump when making a bow. I checked a few other cases - it seems the bug is everywhere.

Whn we rigged animations, we assumed wares are always taken/delivered outside of the work animation. Appears we were wrong - wares are taken/delivered within the work animation (after first and before last step?).
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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Vatrix

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Sword Fighter

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Location: Czech Republic

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Post 29 Aug 2014, 18:56

Re: House animation bug noone noticed

pawel95 wrote:
dicsoupcan wrote:please don't fix that, it's hilarious.


XD First time I see a guy asking for a bug that should not be fixed. However I have never seen this "dance" before. Maybe you have different graphic settings or it's because you have a differen graphiccard. No dance for me :(


I sometimes see the same "dance". It's lovely :$ . :mrgreen:
I fixed The Shattered Kingdom and The Peasants Rebellion here!
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Krom

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KaM Remake Developer

Posts: 3156

Joined: 09 May 2006, 22:00

Location: Russia

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Post 30 Aug 2014, 06:17

Re: House animation bug noone noticed

Trees "dance" is due to rounding precision jitter, We tried to fix it, but sometimes it still pops up - consider it an easter egg xD
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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dicsoupcan

Moorbach's Guard

Posts: 1314

Joined: 12 Feb 2012, 21:36

KaM Skill Level: Fair

Post 30 Aug 2014, 13:35

Re: House animation bug noone noticed

Krom wrote:We tried to fix it


please stop trying :P it cannot hurt the game and it's too funny to see.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill

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