Map Database  •  FAQ  •  RSS  •  Login

Savegame AI Location

<<

D3VILSBALLZ

Laborer

Posts: 11

Joined: 13 May 2013, 14:07

Post 03 Oct 2013, 14:03

Savegame AI Location

Hi Everyone,
Got this problem for a few days now...
me and a friend recently created our own multiplayer map (With AI and new Defence scripts)
Multiplayer game is going great...but when the server went down and we tried to restart a savegame we couldn't select the AI location.... So all the multiplayer savegames are now actualy useless...
Is this a bug, or is there a certain option in map creation I've missed.

Thanks,
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 03 Oct 2013, 15:12

Re: Savegame AI Location

Please send us the savegame to contact@kamremake.com along with description! :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 03 Oct 2013, 20:10

Re: Savegame AI Location

There is indeed a flaw in locations setup of savegames. However I loaded your savegame in multiplayer and despite AI location not being shown, the AI was in the game and kept on developing itself nicely :)

So ignore the missing AI in lobby menu and just select your and your friends locations and start to play. AI should be working.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
<<

Lewin

User avatar

KaM Remake Developer

Posts: 3822

Joined: 16 Sep 2007, 22:00

KaM Skill Level: Skilled

ICQ: 269127056

Website: http://lewin.hodgman.id.au

Yahoo Messenger: lewinlewinhodgman

Location: Australia

Post 04 Oct 2013, 03:08

Re: Savegame AI Location

Actually this isn't a bug, AIs do not need to be selected in multiplayer saves, they are included automatically. We should probably change it so that the AIs are listed in the lobby, it's a bit confusing at the moment.

Note that it is not possible to remove a player from a saved game (due to dependencies between units/houses/etc within the game), so therefore allowing players to select saved AIs in the lobby wouldn't actually have any effect since we have no way to remove them (so they must be selected by default).
<<

Krom

User avatar

Knights Province Developer

Posts: 3280

Joined: 09 May 2006, 22:00

KaM Skill Level: Fair

Location: Russia

Post 04 Oct 2013, 07:32

Re: Savegame AI Location

That is why I called it a flaw, it indeed lacks some UI representation, which can be considered an UI bug of sorts :)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de

Return to “Bugs”

Who is online

Users browsing this forum: No registered users and 10 guests