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Official KaM Remake Bugs topic

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Strangelove

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Crossbowman

Posts: 230

Joined: 30 Jul 2013, 06:32

KaM Skill Level: Fair

Post 05 Oct 2017, 17:59

Re: Official KaM Remake Bugs topic

Rey wrote:Probably we have to restrict map image size to 1024*768 in Campaign Builder, as its our default supported resolution, but its just a CB...

Yes image is stretched, it is made not in Campaign builder, but in the game. I think its fine, as campaign maker has to use proper image and thi is just an util. Added short message, when image is too big ( > 1024*1024 )

Btw, did you start making new Campaign or its an old one in progress?


Restricting it to a 4:3 resolution with a max size of 1024x768 would probably be the best solution, I guess.

Still working on the same campaign, I started about 4 years ago. It has changed alot over the years tho. Talking about quality of maps and scripts. :'D
I hope its gonna be done for the next release. ;)

If you are curious: check my signature!
Love the Bomb!

Campaign viewtopic.php?f=5&t=1749
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thunder

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Knight

Posts: 946

Joined: 15 Apr 2012, 12:11

Location: In the Market

KaM Skill Level: Fair

Post 26 Nov 2017, 07:57

Re: Official KaM Remake Bugs topic

Hello,

GitHub-> Dynamic Script Events descrition-> OnUnitAfterDied has maybe wrong described types (?)
the word type was not worked to me.
I could use it only in this form:
OnUnitAfterDied(aUnitType:Integer; aOwner:Integer; aX:Integer; aY:Integer);
Thank you!
t
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grayter

Axe Fighter

Posts: 77

Joined: 18 Aug 2014, 12:06

Location: Poland

KaM Skill Level: Skilled

Post 26 Nov 2017, 09:10

Re: Official KaM Remake Bugs topic

thunder wrote:GitHub-> Dynamic Script Events descrition-> OnUnitAfterDied has maybe wrong described types (?)
the word type was not worked to me.
I could use it only in this form:
OnUnitAfterDied(aUnitType:Integer; aOwner:Integer; aX:Integer; aY:Integer);


You can use it like that. Word is integer type between 0 .. 65535, so you can cast it to integer. There is no error there ;)
As far as I know word type is not implemented into dynamic commands. Descriptions on github refers to source code. IMHO word type should be handled in dynamic commands instead.
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thunder

User avatar

Knight

Posts: 946

Joined: 15 Apr 2012, 12:11

Location: In the Market

KaM Skill Level: Fair

Post 26 Nov 2017, 11:57

Re: Official KaM Remake Bugs topic

grayter wrote:
thunder wrote:GitHub-> Dynamic Script Events descrition-> OnUnitAfterDied has maybe wrong described types (?)
the word type was not worked to me.
I could use it only in this form:
OnUnitAfterDied(aUnitType:Integer; aOwner:Integer; aX:Integer; aY:Integer);


You can use it like that. Word is integer type between 0 .. 65535, so you can cast it to integer. There is no error there ;)
As far as I know word type is not implemented into dynamic commands. Descriptions on github refers to source code. IMHO word type should be handled in dynamic commands instead.


Ah, nice,
Thanky you! ;)
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