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Official KaM Remake Bugs topic

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The Dark Lord

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King Karolus Servant

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Location: In his dark thunderstormy castle

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Post 27 Jan 2017, 12:25

Re: Official KaM Remake Bugs topic

I agree, the wares shouldn't be lost. It just isn't right.
As for towers not being destroyed - I think that's more of a mentality problem. Destroying towers can be done pretty quickly. You can rush through them with militia, but if your attack fails you pay double the price: you lost soldiers to towers that could otherwise have functioned as 'cannon fodder' and the towers will simply be refilled, meaning you will have to wait a while until you have enough soldiers again to storm through it again. In an evenly matched game, I prefer to slowly squeeze the life out of my enemy.
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Garnu_Thorn

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Rogue

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Location: Green Bay, WI

KaM Skill Level: Beginner

Post 21 Mar 2017, 16:15

Re: Official KaM Remake Bugs topic

I've noticed a 7 second lag in selecting anything context menu wise and a slowdown in loading maps in the editor. This may have happened around one of these win10 updates: KB4013418, KB4013429, or KB3150513.
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thunder

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Knight

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Post 22 Mar 2017, 00:46

Re: Official KaM Remake Bugs topic

Hi!
Today I noticed something.
Follow to generate the case:
1st set a hotkey to a school
2nd start a deleteing process on a coalmine but when the question is popping 'Do you really want to delete the building' then
3rd press the hotkey to the school and then the question will adressed to the school
4th now press i want to delete the building

Result is the scholl destroyed and not the coalmine.

A solution could be: If the question is up then the hotkey should overwrite the question with say 'no' and open the school or any hotkeyed building without destroying.
Bests!
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Ben

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Prince Lothar

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Post 22 Mar 2017, 01:57

Re: Official KaM Remake Bugs topic

Bwhahaha nice one Thunder :D Did you do it in a mutiplayer game?

EDIT: I tested this, and the screen does change to show a different building, but I still think this falls under unintended behavior. I suppose that the "delete confirmation" should clear away completely.
Liberté, Égalité, KaM
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Krom

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KaM Remake Developer

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KaM Skill Level: Fair

Post 22 Mar 2017, 04:10

Re: Official KaM Remake Bugs topic

Good find! :-)
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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thunder

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Knight

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Post 22 Mar 2017, 10:29

Re: Official KaM Remake Bugs topic

Bwhahaha nice one Thunder :D Did you do it in a mutiplayer game?


Almost happened. I saw the icon of the coalmine changed so rather press the no, but after the game tested out, to be sure is it working :wink:
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Rey

Bowman

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Joined: 12 Oct 2016, 07:41

KaM Skill Level: Skilled

Post 30 Jun 2017, 22:18

Re: Official KaM Remake Bugs topic

thunder wrote:Hi!
Today I noticed something.
Follow to generate the case:
1st set a hotkey to a school
2nd start a deleteing process on a coalmine but when the question is popping 'Do you really want to delete the building' then
3rd press the hotkey to the school and then the question will adressed to the school
4th now press i want to delete the building

Result is the scholl destroyed and not the coalmine.

A solution could be: If the question is up then the hotkey should overwrite the question with say 'no' and open the school or any hotkeyed building without destroying.
Bests!


Fixed here
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thunder

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Knight

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Post 05 Jul 2017, 09:21

Re: Official KaM Remake Bugs topic

:wink:
Nice!
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Michalpl

Sword Fighter

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KaM Skill Level: Fair

Post 10 Jul 2017, 11:50

Re: Official KaM Remake Bugs topic

So its now obvious that AI in TPR waited few frames or so when making one huge attack to prevent huge lagspike when patching units (https://github.com/Kromster80/kam_remake/issues/381)

EDIT: Also would be nice if bugs from the buglist.txt would be split for an each bug as an issue on github
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Garnu_Thorn

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Rogue

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Joined: 20 Oct 2011, 22:00

Location: Green Bay, WI

KaM Skill Level: Beginner

Post 18 Aug 2017, 04:26

Re: Official KaM Remake Bugs topic

After a full reinstall of my pc I've noticed my problem with KaM Remake lag to be fixed.
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Krom

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KaM Remake Developer

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Post 18 Aug 2017, 05:23

Re: Official KaM Remake Bugs topic

Splitting buglist would be a large amount of work, with no clear benefit. Bug descriptions in there are terse and are all on the same page, which is kind of convenient.
Knights Province at: http://www.knightsprovince.com
KaM Remake at: http://www.kamremake.com
Original MBWR/WR2/AFC/FVR tools at: http://krom.reveur.de
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