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Wares Production Time

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Sword Fighter

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Post 12 Feb 2014, 20:04

Wares Production Time

Hm i need detaild info about how much time every house need to produce one resource. example Coal mine - 1 coal - 15 sec. Ill be very greatfull for that :)
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KaMRemakefan

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Warrior

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Post 12 Feb 2014, 20:22

Re: Wares Production Time

Nice question, I'm too curious! :mrgreen:
KaMRemakefan is a fanchannel on youtube of the game KaM Remake,
click on the link here below to go the fanchannel.

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Lewin

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Post 13 Feb 2014, 01:14

Re: Wares Production Time

We measured this for balancing the AI builder. Here is the table, the values are "average resources produced per minute":

  Code:
Tree trunks     0.733333349227905
Stones          3.45000004768372
Timber          3.25
Iron ore        1.33333337306976
Gold ore        1.33333337306976
Coal            1.29166662693024
Iron            1.81666672229767
Gold            2.75
Wine barrels    1
Corn            1.14999997615814
Loaves          2.79999995231628
Flour           1.35000002384186
Leather         2.70000004768372
Sausages        4.25
Pigs            0.466666668653488
Skins           0.466666668653488
Wooden shields  1.5
Iron shields    1.29166662693024
Leather armor   1.5
Iron armor      1.29166662693024
Hand axes       1.66666662693024
Swords          1.625
Lances          1.66666662693024
Pikes           1.625
Longbows        1.66666662693024
Crossbows       1.625
Horses          0.574999988079071
Fish            1.01666665077209
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Sword Fighter

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Post 13 Feb 2014, 14:16

Re: Wares Production Time

thanks!
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Nicolas

Post 07 Mar 2014, 16:08

Re: Wares Production Time

I assume this is without compensation for number of goods from other goods? (Like two timber from one trunk)?
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Ben

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Post 07 Mar 2014, 17:21

Re: Wares Production Time

Yes. This is merely the time it takes for a building to complete a "batch" if you will.
#thunderposting #greentornado
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simpelekees

Woodcutter

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Post 06 Sep 2014, 09:29

Re: Wares Production Time

Does this mean that you'll have an optimized leather armor production at 3 Pig Farms (3x 0,47=1,41) 1 leathercutter (2,7/2=1,35) and 1 leather armor maker (1.5) ?

But since I only see the pigproduction rate per minute, how do I know the grain necessary to reach this production rate? I'd guess 1.14 grain per minute ain't enough for a Pig farm to be effective. Should I guess 2 Grain farms per pig farm?

Other thing I'd like to note, is that production often scales differently...Production comes in flows..Am I right?
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Freddy

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Post 06 Sep 2014, 10:20

Re: Wares Production Time

simpelekees wrote:Does this mean that you'll have an optimized leather armor production at 3 Pig Farms (3x 0,47=1,41) 1 leathercutter (2,7/2=1,35) and 1 leather armor maker (1.5) ?


2 leather armor maker - with the armor, you use the 2,7 value, as that's the leather produced
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dicsoupcan

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Post 06 Sep 2014, 12:07

Re: Wares Production Time

kind of weird to see the woodcutter sawmill and weaponmaker values, you need 2 woodcutters to keep a sawmill running nicely, but according to these calculations ytou need at least 3 or 4. same with the sawmill, in the calculations a sawmill could create wood for 2 wooden weaponmakers while ingame you actually need slightlymore sawmills to supply them. ofcourse i could be reading this wrong but then someone will surely correct me.
You have enemies? Good. That means you've stood up for something, sometime in your life. ~ Winston Churchill
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pawel95

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Castle Guard Swordsman

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Post 06 Sep 2014, 12:31

Re: Wares Production Time

Well calculations should show the theory.

Sure 2 forester would be perfect, if every tree would be grown up from the beginning and there would be noc laack of trees, but because of that, you need like 3-4 forester.
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Freddy

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Vagabond

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Post 06 Sep 2014, 15:44

Re: Wares Production Time

dicsoupcan wrote:kind of weird to see the woodcutter sawmill and weaponmaker values, you need 2 woodcutters to keep a sawmill running nicely, but according to these calculations ytou need at least 3 or 4. same with the sawmill, in the calculations a sawmill could create wood for 2 wooden weaponmakers while ingame you actually need slightlymore sawmills to supply them. ofcourse i could be reading this wrong but then someone will surely correct me.


You are reading it wrong, same as the person above you with the leather.

The value of the woodcutter is how many trunks he is producing. The value at the sawmill is planks, which you get two from one trunk. Therefore you need to divide the sawmill value by two to get the trunk requirement.
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simpelekees

Woodcutter

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Post 06 Sep 2014, 15:59

Re: Wares Production Time

Freddy wrote:
dicsoupcan wrote:kind of weird to see the woodcutter sawmill and weaponmaker values, you need 2 woodcutters to keep a sawmill running nicely, but according to these calculations ytou need at least 3 or 4. same with the sawmill, in the calculations a sawmill could create wood for 2 wooden weaponmakers while ingame you actually need slightlymore sawmills to supply them. ofcourse i could be reading this wrong but then someone will surely correct me.


You are reading it wrong, same as the person above you with the leather.

The value of the woodcutter is how many trunks he is producing. The value at the sawmill is planks, which you get two from one trunk. Therefore you need to divide the sawmill value by two to get the trunk requirement.

exactly. forgot that...Awesome stats, love them. But what about the grain?
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Freddy

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Vagabond

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Post 06 Sep 2014, 18:14

Re: Wares Production Time

simpelekees wrote:exactly. forgot that...Awesome stats, love them. But what about the grain?


You need 4(?) grain to grow a pig. So thats your multiplier for the pig farm needs.
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simpelekees

Woodcutter

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Post 06 Sep 2014, 18:43

Re: Wares Production Time

Freddy wrote:
simpelekees wrote:exactly. forgot that...Awesome stats, love them. But what about the grain?


You need 4(?) grain to grow a pig. So thats your multiplier for the pig farm needs.

but that does not imply optimal production for a pig farm. If it can only feed 4 times per minute + slaughter one, 3 farms are necessary for 1 pig farm. Is that right? I could check it myself with a little test.
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Freddy

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Vagabond

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Post 06 Sep 2014, 19:21

Re: Wares Production Time

simpelekees wrote:
Freddy wrote:
simpelekees wrote:exactly. forgot that...Awesome stats, love them. But what about the grain?


You need 4(?) grain to grow a pig. So thats your multiplier for the pig farm needs.

but that does not imply optimal production for a pig farm. If it can only feed 4 times per minute + slaughter one, 3 farms are necessary for 1 pig farm. Is that right? I could check it myself with a little test.


I have no idea how you are thinking. The pig farms had a value of 0.5 (aprox.) which is one pig every 2 minutes (in that time, he has to feed it 4 times and kill it), the farms need to supply 4 corn in 2 minutes then, thats 2 corn per minute, which is slightly less then what two farms produce. So in the end, you need less then two farms to fully supply the pig farm (1.63 farms to be precise - that's why most players go for the 1.5:1 ration between farms and corn needing buildings)
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