
Some updating done on the website
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I'm in quite the rush whilst doing this update, but I've added the most recent version of Krom's mapeditor (0.5g), which fixes a bug that prevented people from using maps created by the editor in multiplayer games. Additionally, an utility created by Lewin has been added to the advanced tools section which can be used to convert old maps to the format which also works for multiplayer maps. Some new information has also been added to the decoding section. This time there's a new document about the LIB files and another more comprehensive document explaining the commands that are to be used whilst scripting a mission, both courtesy of Lewin.
But I see you still haven't uploaded the kam Tsk demo I sent you...
~old sig
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
MissionBuilder v0.9f2 UPDATED!!
Defend The Outer Colony. fight for your king and uncover the secrets of this land.
Temporary version at
http://thunderwolf.x10hosting.com/index.php
"You can't defeat me, I've played Knights and Merchants"
Uh... Sorry to be a fusspot but you made a slight mistake: The link to my map validator on the advanced downloads is wrong!!!
Here are the correct mirrors:
-removed-
http://lewin.namsys.com.au/kam/downloads/MapValidator-1.0.zip
I doubt anyone will use it, but if you made a map ages ago and don't have the pro then I supose it's still useful.... BTW: This can just be used to set all the light values to anything, it doesn't have to be 16. It doesn't seem to have any visible effect but someone might find out what it's for...
Lewin.
Here are the correct mirrors:
-removed-
http://lewin.namsys.com.au/kam/downloads/MapValidator-1.0.zip
I doubt anyone will use it, but if you made a map ages ago and don't have the pro then I supose it's still useful.... BTW: This can just be used to set all the light values to anything, it doesn't have to be 16. It doesn't seem to have any visible effect but someone might find out what it's for...
Lewin.
Litude wrote:By the way, the tool looks a bit weird in Vista. Here's a screenshot.
That is how it looks under XP, just that some of the text isn't visible. I guess I made it in a hurry and forgot to to proper aligining. (and autosizing) It looks fine under XP. (I think) As this is an unimportant tool (and none of the text is acctually unreadable) so I won't update it. I have more important things to program....

Still works though doesn't it?
Lewin.
P.S. I did mean to release the updated LIB editor yesterday, but now it will have to wait until tomorrow.

Crossbowman
Posts: 201
Joined: 25 Dec 2010, 23:00
Location: Netherlands (GMT+1)
KaM Skill Level: Fair
Re: Some updating done on the website
I don't know this is the right place, but at the old website, there would be a lost features list. Where did it go?
Re: Some updating done on the website
Kridge wrote:I don't know this is the right place, but at the old website, there would be a lost features list. Where did it go?
Lost features?
Re: Some updating done on the website
T*AnTi-V!RuZz wrote:Kridge wrote:I don't know this is the right place, but at the old website, there would be a lost features list. Where did it go?
Lost features?
He means "features that were planned during development but not implemented". You can find them in the same place as on the old website, under:
Information -> TSK or TPR -> Development History
OR simply: Information -> Development History

Crossbowman
Posts: 201
Joined: 25 Dec 2010, 23:00
Location: Netherlands (GMT+1)
KaM Skill Level: Fair
Re: Some updating done on the website
Thanks, that was exactly what I meant.
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